The Role of Computers: Azure Bonds: You read the book, you played the module, and now. The Role of Books: Detective work with the Batman, Lord Darcy, and Carlisle Hsing of Nightside City.
Getting It Right the First Time: Don't be caught with your DM's screen down! Run your convention RPG event like a pro. From Freighters to Flying Boats: Take a dive to the bottom of the sea: the navies of the STAR FRONTIERS game. Kesmai and Beyond: Your computer modem is the gateway to fantastic adventure. Orcs in Space!: Mix role-playing, punk elves, and plasma cannon in GW's WARHAMMER 40,000 game. Advice for All Mutants: The sage looks at the rules hazards of the 3rd Edition GAMMA WORLD game. The Dragon's Bestiary: Blue horses, six-legged horses, magical horses, and more. The Envelope, Please!: Their finest hour: the winners of the 1988 ORIGINS Awards. CONTENTS: REGULAR FEATURES Magic for Beginners: Create all-new weapons-for 1st-level characters only! - Gregory W. GAME TIE-IN: Dragon Magazine was one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products. Color prints of our cover, "Trinket," are available for sale interested readers may write to Robin Wood, c/o this magazine. Observant readers who examine this month's cover art will quickly be able to name the artist and the year in which the picture was painted. PRODUCTION STAFF: Paul Hanchette, Angelika Lokotz, Kathleen C. Every time I read it, I’m transported back to those high school years where the best part of my week was slinging dice and spending time with some good friends.Lightly Creased Lightly Chipped. Last month, it reached issue #200, a mighty feat for any comic book, let alone an indie title like Knights. Letters were written marveling at how Jolly captured the essence of the gaming table with these one page strips.Įventually, Knights of the Dinner Table left Dragon during TSR’s financial troubles and Jolly launched an indie comic for the strip. The real star of the strip was the relationship between the players. It worked well enough to convey who was speaking but that was about it. The art was rudimentary at best but serviceable. Jolly was a gamer himself and wrote the strip realistically with constant cross talk and fun little side conversations. Readers were a fly on the wall watching a group of role players playing the then-fictional game Hackmaster. Originally intended to be filler, the strip’s popularity exploded and Dragon won a bidding war to include it in its pages.
Knights of the Dinner Table, or KoDT as it’s known, first launched in Shadis Magazine, a small press gaming magazine created by Jolly R. In issue 226, they featured the first Knights of the Dinner Table comic I ever read.
Published by TSR, the company that owned Dungeons & Dragons, Dragon was a monthly magazine full of articles about campaign settings, new rules, new monsters, ads for upcoming modules, and the occasional comic. One of the cornerstones of D&D in those days was Dragon Magazine. We played most of the major campaigns but Dark Sun was the one we played most often. My older brother and his friends allowed me to play in their games. In 1996, I was way into Dungeons & Dragons.